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Changelog - September 2022


29/09/22

  • RESOURCES: Added The Method guide.
  • RESOURCES: Added xEdit Basics guide.

23/09/22

  • RESOURCES: Added LOD guide.

22/09/22

  • GENERAL: Guide maintenance.
  • UI/HUD: Added Vanilla UI Plus 9.44 - Classic Pip-Boy Font.
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

19/09/22

  • CONTENT: Added New Vegas Killer LE.
  • VISUALS: Added PipBoy Shading Fix.
  • VISUALS: Added High Resolution Water Fog - Water Aliasing Fix.
  • VISUALS: Added High Resolution Bloom.
  • VISUALS: Added High Resolution Screens.
  • VISUALS: Added High Res Local Maps.

18/09/22

  • UI/HUD: Updated VUI+ to version 9.44.
  • UTILITIES: Updated installation instructions for NVHR.

14/09/22

  • GENERAL: Improved consistency and readability.
  • GAMEPLAY: Moved Guide Killer to UI.
  • HOMES: Added Rebuild the Capital - Springvale Garage Terminal.
  • HOMES: Added Mobile Truck Base SFX Enhancer.
  • HOMES: Added Mobile Truck Base - Transporters Patch.
  • VISUALS: Added SMIM.
  • FINISH: Updated loadorder.txt.

10/09/22

  • CONTENT: Removed AWOP Revised, Claim the Mojave, Mojave Squads, Mojave Raiders, Mojave Wildlife, Simple Open Strip, Vikki and Vance Improvements, and Sweet Home. There is nothing wrong with these mods; this is part of an effort to balance out the amount of DC content versus NV content, and for general simplification.
  • GAMEPLAY: Removed Blackout Nightvision, Bottle That Water, Immersive Recoil and Jam Fix. Again, nothing wrong with these, just trimming stuff.
  • VISUALS: Split all kNVSE animations into their own new section; added disclaimer about them.
  • FINISH: Updated loadorder.txt.
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.