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Archive - 2023 Changelog


Changelog - Finally Catching Up - November 2023

22/11/2023

  • Updated loadorder.txt
  • Made the page pink
  • Re-did footer
  • Redirected a majority of the appendix pages to ModdingLinked's variants of those pages
  • Fixed many broken links
  • Updated links across the whole guide
  • Fixed a lot of wording across the whole guide
  • Upheld consistency across the whole guide
  • Fixed English across the whole guide
  • Reorganized almost every page of the guide
  • Updated the contributors page
  • Updated the sidebars to reflect guide changes
  • Removed unused pages
  • Updated FAQ to mirror ModdingLinked's information about the same things
  • Updated pre-order pack placement information
  • Changed images to .webp format
  • Removed DarnUI support
  • Removed all of v5 CPI, added a note as to why.
  • Added Colorful Inventory Ycons
  • Removed Vault Door Loading Wheel
  • Removed AidUI, feature creep.
  • Added Clean JAM
  • Removed S6S Perks, performance issues as said by Sweet herself.
  • Added notice about MOD:PUB
  • Added Delay DLC Redux's Pre-Order Pack Placement as a replacement for SawyerBatty's similar feature.
  • Added MMTV's Mobile Truck Base Sorting Add On
  • Added RTC's A Trail of Crumbs Patch
  • Removed Washington's Malevolence
  • Added Dynamic Weapon Displays and MMTV Sink Redux Patch
  • Removed SawyerBatty, and all mention of it within the guide. SawyerBatty was replaced by New Blood, Aid Addon and Sweets Consumables for a more consistent and complete overhaul of the games difficulty.
  • Removed Cyberware 2281. Cyberware 2281 was removed because of my intent to include EDGE (which I haven't got around to fully patching yet) in the guide. Cyberware 2281 is still fine for use, the mod isn't broken or anything. Just not particularly compatible with EDGE's changing of the implant system.
  • Removed CyberJAM
  • Removed Save Restrictions, feature creep.
  • Added JIP Localized Damage Fix
  • Removed Three Perk Bounty, some UI glitches I noticed in testing, and saw some stuff about incompatibility with added perks.
  • Added New Blood
  • Added Aid Addon
  • Added Sweet Consumables
  • Changed wording of the notice about Salamand3r's texture guide
  • Removed Anniversary Anim General Bugfix, integrated into Anniversary Anim Pack proper.

Changelog - July 2023

01/07/2023

  • Removed Simplified FO4 HUD
  • Removed FOV Slider
  • Reorganized the page
  • Removed TTW Quick Start Item Remover and Wasteland Starting Gear DC
  • Added Baka Skill Book Scanner
  • Added Better Caravan
  • Added Merged Collectible Quests for NV and TTW
  • Added "Another Interior" and "Root n Loot" patches for RTC.
  • Added Hardcore Perk Every Level (was already mentioned as an aside in the Gameplay section)
  • Removed BLEED
  • Removed BURN
  • Removed Simple Diseases
  • Removed Dusty Distance Reborn
  • Removed Dynamic Pip-Boy Light for now while some crash reports get looked at
  • Updated loadorder.txt
  • Added a few new entries and edited some existing ones

Changelog - May 2023

21/05/2023

  • Removed Your Buddy Is Dead until some issues are fixed.
  • Added Depth of Field Fix, Muzzle Flash Light Fix and Dynamic Pip-Boy Light.
  • Updated loadorder.txt.

Changelog - April 2023

29/04/2023

  • A handful of mods and patches received updates to correct small issues.
  • Added the Dead Money Hotfix.
  • Switched to the NVTF beta version.
  • Added TTW Quick Start Item Remover.
  • Added Wasteland Starting Gear DC.
  • Added missing Dynamic Weapon Displays - New Vegas Pack - TTW Patch.
  • Added missing Dynamic Weapon Displays - New Vegas Pack - MMTV Sink Redux Patch.
  • Removed the TTW - Mobile Truck Base - Transporters Patch since Transporters was removed in the previous guide update.
  • Removed TTW A World of Pain for Fallout 3 and its patches because the conflict profile against the rest of the guide is huge and it all involves navmeshing, which we can either ignore (not exactly good practice) or spend who knows how long patching things properly.
  • Removed ROOG until some issues are fixed and until a patch for RtC is available, i have no interest in doing this since i find the mod too hardcore to begin with.
  • Created and added a tiny patch between BLEED and TTW that forwards correct sounds for the Dark Natura drink and fixes the RoboScorpion explosion sound.
  • Inverted order of Cyberware and CyberJAM so that CyberJAM is loaded before Cyberware. This prevents CyberJAM from overwriting a cell with an ITM that should instead get patched for TTW. I can patch this later but for now just use both mods and order them this way, or rely on another mod next in the loadorder to bring back the TTW cell edit.
  • Created and added a tiny patch between Weapon Requirements System and TTW that forwards location-specific loading screens from TTW and keeps the text change by WRS.
  • Created and added TTW and Uncut Wasteland patches for SawyerBatty TTW.
  • Updated loadorder.txt, please note that this is very different now as the guide was reviewed completely.

Changelog - January 2023

19/01/23

  • RESOURCES: Added info page about modding dogma.

17/01/23

  • VISUALS: Replaced Simple Lighting Overhaul with Atmospheric Lighting Tweaks
  • VISUALS: Added Fog-based Object Culling