Redirected a majority of the appendix pages to ModdingLinked's variants of those pages
Fixed many broken links
Updated links across the whole guide
Fixed a lot of wording across the whole guide
Upheld consistency across the whole guide
Fixed English across the whole guide
Reorganized almost every page of the guide
Updated the contributors page
Updated the sidebars to reflect guide changes
Removed unused pages
Updated FAQ to mirror ModdingLinked's information about the same things
Updated pre-order pack placement information
Changed images to .webp format
Removed DarnUI support
Removed all of v5 CPI, added a note as to why.
Added Colorful Inventory Ycons
Removed Vault Door Loading Wheel
Removed AidUI, feature creep.
Added Clean JAM
Removed S6S Perks, performance issues as said by Sweet herself.
Added notice about MOD:PUB
Added Delay DLC Redux's Pre-Order Pack Placement as a replacement for SawyerBatty's similar feature.
Added MMTV's Mobile Truck Base Sorting Add On
Added RTC's A Trail of Crumbs Patch
Removed Washington's Malevolence
Added Dynamic Weapon Displays and MMTV Sink Redux Patch
Removed SawyerBatty, and all mention of it within the guide. SawyerBatty was replaced by New Blood, Aid Addon and Sweets Consumables for a more consistent and complete overhaul of the games difficulty.
Removed Cyberware 2281. Cyberware 2281 was removed because of my intent to include EDGE (which I haven't got around to fully patching yet) in the guide. Cyberware 2281 is still fine for use, the mod isn't broken or anything. Just not particularly compatible with EDGE's changing of the implant system.
Removed CyberJAM
Removed Save Restrictions, feature creep.
Added JIP Localized Damage Fix
Removed Three Perk Bounty, some UI glitches I noticed in testing, and saw some stuff about incompatibility with added perks.
Added New Blood
Added Aid Addon
Added Sweet Consumables
Changed wording of the notice about Salamand3r's texture guide
Removed Anniversary Anim General Bugfix, integrated into Anniversary Anim Pack proper.
Removed the TTW - Mobile Truck Base - Transporters Patch since Transporters was removed in the previous guide update.
Removed TTW A World of Pain for Fallout 3 and its patches because the conflict profile against the rest of the guide is huge and it all involves navmeshing, which we can either ignore (not exactly good practice) or spend who knows how long patching things properly.
Removed ROOG until some issues are fixed and until a patch for RtC is available, i have no interest in doing this since i find the mod too hardcore to begin with.
Created and added a tiny patch between BLEED and TTW that forwards correct sounds for the Dark Natura drink and fixes the RoboScorpion explosion sound.
Inverted order of Cyberware and CyberJAM so that CyberJAM is loaded before Cyberware. This prevents CyberJAM from overwriting a cell with an ITM that should instead get patched for TTW. I can patch this later but for now just use both mods and order them this way, or rely on another mod next in the loadorder to bring back the TTW cell edit.
Created and added a tiny patch between Weapon Requirements System and TTW that forwards location-specific loading screens from TTW and keeps the text change by WRS.
Created and added TTW and Uncut Wasteland patches for SawyerBatty TTW.
Updated loadorder.txt, please note that this is very different now as the guide was reviewed completely.